Shot 1: Mets Intro Night
-Compositing (DDMG) - (also Lead Comp for the whole sequence)
-Over 200 CG elements, practical smoke, etc…
-Lighting look-dev (via Nuke)
-Confetti particle FX sim
Shot 2: Mets Intro Breakdown
(same as above)
Shot 3: Mets Intro Day
-Compositing (DDMG) (also Lead Comp for the whole sequence)
-Over 200 CG elements, practical smoke, etc…
-Lighting look-dev (via Nuke)
-Confetti particle FX sim
Shot 4: Mets Pitcher Day
-Compositing (DDMG) (also Lead Comp for the whole sequence)
-Over 200 CG elements, practical smoke, etc…
-Lighting look-dev (via Nuke)
-VFX look-dev done in Nuke with extremely simple ribbon passes
Shot 5: Star Trek: Into Darkness
-Compositing (ILM)
-Greenscreen extraction
-Integration of real fire, CG fire, lava, sparks, smoke, etc.
Shot 6: Star Trek: Into Darkness
-Compositing (ILM)
-Greenscreen extraction
-Integration of real fire, CG fire, lava, sparks, smoke, etc.
Shot 7: Star Trek: Into Darkness
-Compositing (ILM)
-Greenscreen extraction
-Integration of rain, spray, mist, etc
Shot 8: Star Trek: Into Darkness
-Compositing (ILM)
-Greenscreen extraction
-Integration of rain, spray, mist, etc
-Set extension comp (everything outside of the 5 guys in the middle is CG).
Shot 9: Star Trek: Into Darkness - Ship Battle
-Compositing (ILM)
-Integration of dozens of CG elements such as: debris, fire, smoke, ships, lights, etc…
Shot 10: Star Trek: Into Darkness - Kirk Closeup
-Compositing (ILM)
-Integration of CG background debris, stars, etc…
Shot 11: Star Trek: Into Darkness - Kirk Flying
-Compositing (ILM)
-Integration of dozens of CG elements such as: debris, visor, lights, stars, atmosphere, etc…
Shot 12: Star Trek: Into Darkness - Kirk Flying
-Compositing (ILM)
-Integration of dozens of CG elements such as: debris, visor, lights, stars, atmosphere, etc…
Shot 13: Star Trek: Into Darkness - Kahn Flying
-Compositing (ILM)
-Integration of dozens of CG elements such as: debris, visor, lights, stars, atmosphere, etc…
Shot 14: Star Trek: Into Darkness - Flying into Ship
-Compositing (ILM)
-All CG shot
-Integration of dozens of CG elements such as: environment, characters, fx spray/mist, lights, flares, etc…
Shot 15: Star Trek: Into Darkness - Flying into Ship
-Compositing (ILM)
-Set extension via comp and sequential paint/tracking
-CG glass integration
Shot 16: Star Trek: Into Darkness - Flying into Ship
-Compositing (ILM)
-Set extension via comp and sequential paint/tracking
-CG glass integration
-Face replacement
Shot 17: Rock of Ages
-Compositing (DDMG) (acting show Compositing Supervisor)
-Set extension including: 3D projection, spotlight recreation, wet road, etc…
Shot 18: Stealth - Plane Taxis Down Runway
-Compositing (DD)
-Integration of CG plane in FG
Shot 19: Stealth - Plane Takes off with VTOL
-Compositing (DD)
-Integration of CG plane in FG
-Integration of CG VTOL VFX.
-The look of the VTOL treatment was defined in this shot for the whole film.
Shot 20: Stealth - Plane refuels
-Compositing (DD)
-Practical cockpit
-CG probe, retanker ship (over 50 separate passes), spray
-Integration of practical drips down windshield
Shot 21: Stealth - Plane flies in circle around tanker
-Compositing (DD)
-All CG shot
-Integration of planes, probe, retanker ship (over 50 separate passes), spray, fuel cloud, etc…
Shot 22: Stealth - Plane continues to fly in circle around tanker
-Compositing (DD)
-All CG shot
-Integration of planes, probe, retanker ship (over 50 separate passes), spray, fuel cloud, etc…
Shot 23: Stealth - Fuel Cloud Explodes
-Compositing (DD)
-All CG shot
-FX fire/smoke/fuel cloud integration
Shot 24: How To Train Your Dragon - Hiccup Flies
-Lighting/Comp (Dreamworks) (Lead Lighter for entire sequence)
-Rig setup and lighting direction
-Compositing of all CG environment, characters, etc…
-Led production artists for the sequence
Shot 25: Megamind - Flying Up Through City
-Comp (Dreamworks) (Comp Lead/Supe for entire film)
-Compositing of all CG environment, characters, etc…
Shot 26: Megamind - Flying Down Through City
-Comp (Dreamworks) (Comp Lead/Supe for entire film)
-Compositing of all CG environment, characters, etc…
Shot 27: Megamind - Exploding Observatory
-Comp (Dreamworks) (Comp Lead/Supe for entire film)
-Compositing of all CG environment, characters, etc…
Shot 28: Megamind - Throwing Skeleton
-Lighting & Comp (Dreamworks) (Comp Lead/Supe for entire film)
-Shot production lighting.
-Compositing of all CG environment, characters, etc…
Shot 29: Megamind - Melting Roof
-Lighting & Comp (Dreamworks) (Comp Lead/Supe for entire film)
-Shot production lighting.
-Compositing of all CG environment, characters, etc…
Shot 30: Monsters VS Aliens - Breakup Scene
-Lighting/Comp (Dreamworks) (Lead Lighter for entire sequence)
-Rig setup and lighting direction
-Compositing of all CG environment, characters, etc…
-Led production artists for the sequence
Shot 31: AI Artificial Intelligence - Breakfast with Teddy
-Comp (PDI)
-Wire/rig removal from CG bear puppet
Shot 32: Sky Captain - Mini Elephant
-Comp (WOT)
-Bluescreen extraction
-Integration of practical with CG room and FG.
Shot 33: Sky Captain - Plane Flies In Front of Explosion
-Comp (WOT)
-All CG shot plus some practical fire integration.
Shot 34: Sky Captain - Plane Narrowly Escapes Explosion
-Comp (WOT)
-All CG shot plus some practical fire integration.